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Precision: Devlog #1 - Creating a Game from Start to Finish
This post will consist of the game idea, game design, start on prototype of voxel art form and some simple animations.
Precision: Devlog #2 - Shooting and Mouse Look
Welcome back! This week we focused on mouse look and how the player will shoot the bow. The player(s) will be stationary and able to look around to aim.
Precision: Devlog #3 - Colliders, Rigging, and Animations
This post will consist of a new idea, Colliders, Rigging and Animation. Let's get started!
Precision: Devlog #4 - Player Controller, Aiming and Shooting Animations
This post will consist of editing the player controller, and adding aiming and shooting animations. Let's get started!
Precision: Devlog #5 - Shot Timer, Jumping, and Testing Objects
This week I have been tweaking the shooting and arrow scripts, adding animations for jumping, and populating our prototype with objects. I have an idea of how to calculate points from the archery target.
Pecision: Devlog #6 - Scenery, Lighting, and Post Processing
This post will consist of auto-generating objects in the scene, lighting, and post-processing.
Precision: Devlog #7 - Terrain, Grass, and Score!
This week, I have been working on the layout of the starting training area. In this area, the player will learn to move around, aim, and fire an arrow, before moving on.
Precision: Devlog #8 - Shot Power, Levels, Enemies, and 3PP!
This post will consist of adding shot power, concept for a new level, new enemies, and third person perspective.
Precision: Devlog #9 - New Input System, Cinemachine, and Follow Target
This post will consist of adding a target spawner and target follow, new input system, and cinemachine.
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