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Best IO Browser Games (2020)

Find the best io games, so you can play with your friends, while staying safe.

2020-05-24

Slither.io is an epic, free online 2D survival, IO game, multiplayer game you can play with friends, on MM

Precision: Devlog #1 - Creating a Game from Start to Finish

This post will consist of the game idea, game design, start on prototype of voxel art form and some simple animations.

2021-03-28

Assets for Pecision: an arcade archery game.

Precision: Devlog #2 - Shooting and Mouse Look

Welcome back! This week we focused on mouse look and how the player will shoot the bow. The player(s) will be stationary and able to look around to aim.

2021-04-04

Precision: An Archery Arcade Game

Precision: Devlog #3 - Colliders, Rigging, and Animations

This post will consist of a new idea, Colliders, Rigging and Animation. Let's get started!

2021-04-11

Precision: An Archery Arcade Game

Precision: Devlog #4 - Player Controller, Aiming and Shooting Animations

This post will consist of editing the player controller, and adding aiming and shooting animations. Let's get started!

2021-04-18

A gif of Shooting Animation for Precision.

Precision: Devlog #5 - Shot Timer, Jumping, and Testing Objects

This week I have been tweaking the shooting and arrow scripts, adding animations for jumping, and populating our prototype with objects. I have an idea of how to calculate points from the archery target.

2021-04-25

Precision: An Archery Arcade Game

Pecision: Devlog #6 - Scenery, Lighting, and Post Processing

This post will consist of auto-generating objects in the scene, lighting, and post-processing.

2021-05-02

Post Processing of Precision, An Archery Game.

Precision: Devlog #7 - Terrain, Grass, and Score!

This week, I have been working on the layout of the starting training area. In this area, the player will learn to move around, aim, and fire an arrow, before moving on.

2021-05-09

Terrain for Precision

Precision: Devlog #8 - Shot Power, Levels, Enemies, and 3PP!

This post will consist of adding shot power, concept for a new level, new enemies, and third person perspective.

2021-05-23

Level concept for castle in Precision.

Precision: Devlog #9 - New Input System, Cinemachine, and Follow Target

This post will consist of adding a target spawner and target follow, new input system, and cinemachine.

2021-06-13

Shooting an Apple Physics.

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